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This one is made up of a block from the left wall and one from the right, both blocks come from about the middle of the wall. Thanks for using our Mega Man 2 (NES) Boss Guide! Use Item 3 to scale the wall and go down to Boobeam 5. Blue Devil(Original Boss) 11. The crux of the Mega Man franchise is its boss battles. Hit him about ten to twenty times depending on the difficulty and victory is yours. Keep in mind that this sequence works better on Normal mode where the Metal Blades are more effective. The Crash Bomber trick isn’t as effective here, but you can use one or two to soften Guts up if you wish. Report. If done correctly, the leaves will miss you. Recently Changed Pages. With the Atomic fire equipped, hold down the B button and wait about five seconds until Mega Man is flashing white, then release B while Wood Man’s Shield is down. Your email address will not be published. If you can’t pull it off or run out of Crash Bombs, use the Air Shooter. 12:40. Metal Blades are probably a better choice this time around, because there are few surfaces for the Crash Bomber to latch onto. The Metal Blade can pass through this boss’s attacks and hit him for significant damage. The Guts Tank should look familiar to those who have played the original. Having to do the boss room of every previous boss is … This time, Guts has a massive set of treads and can roll back and forth across the screen. Be especially wary of getting hit while on a ledge, because the boss’s bullets will knock you backwards quite a bit. Quick hits hard, but two Crash Bombers and a fully powered Time Stopper will end him. Keep repeating the process to blast the armor off Wily Machine No.2 and begin the next phase. You can repeat the process until he is dead. The player will have to jump onto each block while staying ahead of the dragon. Mega Man 2 (stylized as Mega Man II on title screen) is an action game developed and published by Capcom for the Nintendo Entertainment System.It was released in Japan in 1988 and in North America and PAL regions the following years. Fire a Crash Bomber at Boobeam 2, then drop down while holding right on the D-Pad to land on the platform below it, which should give you a clear shot at the wall protecting Boobeam 1. You can hit him with the Quick Boomerang or another Atomic Fire to finish him off. Upon defeating the Robonite Master, the player is rewarded a new weapon to use against other Robonite Masters in a rock-paper-scissors-lizard-spock fashion. Setting up traps will make this battle far easier. 1. Bond Man(optional) 13. Wood Man uses a simple, yet effective strategy: Fill the room with projectiles. Try to jump to the right and react with a quick shot, because this thing is FAST. It is nearly impossible to avoid Wily’s second phase attack pattern and I don’t recommend trying unless you are going for a no damage run. Turn around just as the boss jumps and run over to where he lands. Metal Man- Use Metal Blades on him to kill him in one or two hits. Hit it and run to the wall on the left. Air Man will fire small twisters at Mega Man that fill much of the screen, then rapidly move toward Mega Man after a second, but with careful timing the player can jump over the lowest twister and avoid taking damage. Use the Bubble Lead, which will pass through the pillars and hit Heat Man. 1.1 Mega Man; 1.2 Mega Man 2; 1.3 Mega Man 3; 1.4 Mega Man 4; 1.5 Mega Man 5; It takes a long time to charge the Atomic Fire, so players may want to consider exclusively using the Quick Boomerang on the dragon to save time and reduce some of the risk associated with fighting this boss. These 15 Mega Man bosses, however, are … It is often easier to rush Air Man and shoot him as quickly as possible, which can destroy him after he fires off maybe two or three rounds of twisters, of course you will take a good bit of damage doing so. This time, Guts has a massive set of treads and can roll back and forth across the screen. Bubble Man- Take advantage of the lack of spikes in his room to leap over Bubble Man. This will show bosses in previous Mega Man games, with their FIRST appearance BEING a boss. A single fully charged Atomic Fire will soften the dragon up a lot. You have about five seconds before Flash will use his Time Stopper ability,  which will freeze you in place for a moment while the boss fires a burst of shots that travel in a semi straight line. The 8 best rejected Mega Man bosses. Bosses Guide. It moves very quickly, so have your weapon ready and jump right after blasting it. They will flash briefly before firing and their shoots come from every direction, so pay attention. Wily Capsule Stage 5: Boss Rush and Wily Machine No. Mega Man 4. For more details go to the bosses' pages. These bombs latch onto the ground, then explode after a second. The second unit forms up in the same manner, so jump and shoot it once it is vulnerable. Destroying a Picopico-Kun will lower the boss’s life meter, but the blocks and Picopico-Kun will begin to move more quickly as the life meter decreases. Mega Man will have to jump onto Guts Tank’s front and blast his face with Quick Boomerangs or a charged up Atomic Fire. Stand right next to his treads to avoid being hit by the Mets. Two fully charged Atomic Fire shots will destroy this boss. The boss will usually perform a few short hops, followed by a long one. Getting On The Roof Of Lara's Home In Tomb Raider II & III. Flash Man- Metal Blades are probably a better choice this time around, because there are few surfaces for the Crash Bomber to latch onto. This section deals with strategies that can be employed against each boss in Mega Man 2. 2015-09-07 14:00:00 by Steven Hansen. The final unit is made up of blocks from the floor/ceiling on near the left wall. From the same platform, jump up and fire a Crash Bomber at Boobeam 3, then leap up onto the wall behind Boobeam 3 and drop down. Flash Man tends to follow Mega Man around the room and will negotiate the uneven floor by performing short hops. Use Item 1 to reach the platform across from Boobeam 2, you will have to hop slightly before activating Item 1 to be able to jump from it to the platform. Touching the Mecha Dragon or falling into the pit will result in instant death. It is possible to stay far back and jump through the twisters, but this takes a lot of finesse and practice, especially if two low twisters spawn close together. Just jump up and hit the Pico once it approaches you. There’s also quite a bit of flexibility in this boss order on normal mode, because enemies like Wood Man and Flash Man can be beaten using the Metal Blades without much hassle. Heat Man is almost the same in terms of challenge for both Normal and Difficult, because he is so easy to trap in an infinite loop. Keiji Inafune often cites the game as the reason Mega Man became a … Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. He’ll also fire an arcing shot at Mega Man and raise his fist to defend his head (which is his only weak point) when Mega Man is standing on the platform that juts out of his lower half. The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than the first festival. Luckily he is slow and tends to reverse course after reaching the left third of the room. You can also plink away at him with the Mega Buster. With Transport Item 2, players can circumvent some of the hardest platforming in the game with little to no effort. Aim the Crash Bomber directly at the boss and try not to get fancy, because you can easily run out of weapon energy here. As always, this boss can sustain less damage before dying. Mega Man 5 (NES) - Dr. Wily Bosses. Quick Man will jump 2-3 times, throw his boomerangs,  then try to ram you by running across the room. Run to the left a few steps, jump slightly to the right, passing over the shots, and fire a Metal Blade at the front end of the machine. Jump over him when he teleports, pivot, and let another bubble go, then run away from the fireballs he chucks (Hit him fast enough and he won’t even throw his fireballs). to get away from the boss’s attacks and fling Metal Blades at him while you are in motion. Wood Man>Quick Man>Air Man>Crash Man>Bubble Man>Flash Man>Heat Man>Metal Man. The first weapon listed under “Weakness” is generally the most effective, though in some cases, arguments can be made for the use of another weapon and the player is encouraged to experiment with a variety of weapons as well as different boss orders. Take a few steps to the left wall after destroying Picopico-Kun 3. The explosion from Crash Man’s weapon will hit Flash multiple times, heavily damaging him, especially if Time Stopper is active due to the boss’s habit of standing still to fire his blaster. Blocks come together from the left and right walls near the ceiling and form a unit in the center of the room. The projectiles fired by Wiley sweep across the floor and curve upwards towards the end of the screen, while the Wily Machine moves back and forth. Keep in mind that this sequence works better on Normal mode where the Metal Blades are more effective. To make matters worse, the Boobeams will fire on you about every 8 seconds. A fully charged Atomic Fire will destroy Wood Man in a single hit on normal. A well placed Air Shooter blast can kill this boss in a single hit, otherwise you’ll have to fire it off two or three times to defeat him. The Guts Tank will spawn Mets (Hard Hats) from his chest that will run towards the left-hand side of the screen, usually in groups of about ten, before pausing briefly. Consider using the Time Stopper while Quick is airborne, running to the other side of the room, and finishing him with the Mega Buster to conserve weapon energy. Otherwise, bombard him with Quick Boomerangs. This battle is the same for both modes, because the Bubble Lead destroys the Picopico-Kun bots in a single hit. Metal Man is a popular choice as a first boss, because the Mega Buster deals decent damage to him and his weapon is extremely powerful. You’ll find that this battle tends to draw out if you are relying on the Mega Buster, which makes forcing him into a loop more important. Mega Man 10. It surprisingly doesn’t do too much damage, but it’ll kill him fast enough. This one will assemble itself from the floor and ceiling of the room to the far left. Hitting his raised fist with a bomb as he rolls forward will result in the most damage. The order listed here will require the player to navigate stages that have some nasty obstacles without the benefit of Item 1, 2, or 3. Mega Man 2 is frequently cited as the game that helped to establish Mega Man as a franchise and set several standards future installments would follow, such as 8 robot masters instead of 6, and the use of energy tanks just to name a few. After all, that's what my boss strategies are for -- avoiding the bulk of the damage from bosses, who are usually the #1 contributor to lowering your Damage and Retry score. Hitting him with an attack will cause him to stop, surround himself in a protective fire barrier for a moment, then turn into a fire beam that travels horizontally to the other side of the room. If done correctly, the bomb will explode while Wily backs into the blast, destroying the machine almost instantly. Boss Order 2: The Metal Blade is a popular weapon among fans and this boss order is structured so players can get it as soon as possible. It is very difficult to dodge the Boobeams’ shots, especially if you are in tight quarters. 15 points for no damage, although some missions as noted above do allow exceptions. Splash Woman (Mega Man 9) 8. Jump over the blocks, then hit them with Bubble Lead as soon as they form up and start to move to destroy each Picopico. Mega Man 4. There is not enough space between each pillar for Mega Man safely stand, so run forward right away and hop to avoid them. Mega Man 10 is more of the same, which is not an awful thing when the latter happens to be the fantastic Mega Man 9. The Atomic Fire (Heat Man’s weapon) can deal massive damage to this boss, but has to be charged up in order to deal full damage. Mega Man 10. 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